This project was made in response to a brief for the course Prototype Development II at the University of the Art’s BA Games Design course using Maya and Unity. Two versions of this bus stop were created: The first depicts a bay norma stop in front of a building in Moorgate. Textures were created to look as close to the original p ictures as possible. The second version represents the same bus stop after a natural catastrophe. The setting is now a deserted, scorched landscape, where the sun has bleached signs and the force of the wind has demolished the rusted structure. The destru ction was made to look consequential: in that wind created dunes, which exerted pressure on the glass surfaces and metal frames, causing them to shatter and bend. This, in turn, destabilized the roof, which tilted and thus broke the right side of the bus s top, etc... The process behind modeling, sketching, UV mapping and texture creation for both bus stops is detailed in this presentation